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Keyframe caddy free download macromedia flash 8
Keyframe caddy free download macromedia flash 8











The initial keyframe contains the pointer pointing up the ending keyframe contains the pointer pointing down. Imagine, for example, trying to rotate the pointer of a compass 180 degrees so that it turns from pointing north to pointing south. You can't create tweens of rotating and spinning graphics quite as easily as you create the types of motion tweens presented in the preceding tasks, because you can't describe rotation accurately with just two keyframes. (To review symbol creation, see Chapter 7.)Ĭreating Rotation with Just Two Keyframes You can create a new symbol or use an existing one use a graphic that looks different at various stages of its rotation (for example, a triangle or an arrow).

keyframe caddy free download macromedia flash 8

In a new Flash document, or on a new layer, in keyframe 1, place a symbol instance on the Stage. To rotate a graphic less than 360 degrees

keyframe caddy free download macromedia flash 8

You need to specify the direction in which the element should spin, and the number of times.

keyframe caddy free download macromedia flash 8

When you create motion tweens that involve spinning your graphic elements, creating beginning and ending keyframes isn't enough.













Keyframe caddy free download macromedia flash 8